“Babel” is a card-driven board game designed by Uwe Rosenberg and Hagen Dorgathen for two players, in which players construct various ancient temples and towers using different tribes of workers. The gameplay involves tactical manipulation of these worker cards, each with unique abilities, to build or dismantle towers, disrupt the opponent’s progress, or advance their own. The goal is to be the most successful builder, measured by the number of points earned for completed towers. The game is known for its strategic depth, as players must balance construction with interference in their opponent’s plans, leading to a competitive and often intense gameplay experience.


