“Dominion: Nocturne” is an expansion for the deck-building game “Dominion” that introduces elements of the night and the supernatural. Here’s a brief overview of its key features:
- Night Cards: A new type of card that is played after the Buy phase, adding a new phase to the turn structure.
- Heirlooms: Special starting cards that replace one of the standard Copper cards in each player’s starting deck, adding unique abilities and variety to the early game.
- Boons and Hexes: These are cards that provide benefits (Boons) or detriments (Hexes) and introduce a touch of luck and unpredictability into the game.
- States: Cards that provide ongoing effects, which can change a player’s strategy or provide certain advantages or challenges.
- Will-o’-Wisp, Imp, and Ghost: Unique cards that are not part of the Supply and can be gained through specific other cards in the expansion.
- New Kingdom Cards: “Nocturne” includes a variety of new Kingdom cards, many of which interact with the new mechanics introduced in this set.
“Dominion: Nocturne” is characterized by its dark, mystical theme and the introduction of nighttime and fate elements, which add new dimensions and strategic considerations to the game. It’s a medium-sized expansion that brings a fresh twist to “Dominion” for players looking for innovative gameplay mechanics.

