The Institute for Magical Arts

“Institute for Magical Arts” is a strategic two-player dice and card game designed by Steve Finn. In this game, players take on the roles of rival scholars vying for the position of headmaster in a school of wizardry. The gameplay revolves around rolling dice and allocating those rolls to various cards representing magical items, spells, and sources of power, each offering different abilities or points towards victory.

The game is divided into turns where players first roll their dice, then take turns placing them on cards or on the power stones, which are the central area of area control. The power stones serve as a battleground where players vie for influence, which is central to winning the game. Players must strategically manage their dice rolls and their hand of cards to gain the most influence over the stones and collect the items and spells that will best assist them in their quest for control.

With a blend of luck and strategy, “Institute for Magical Arts” engages players in a tight competition that requires careful planning, resource management, and tactical adaptation to the ever-changing game state. The player who best wields their magical prowess to gain influence and power will win the game and claim the prestigious title of headmaster of the Institute.