If you’re a fan of tabletop games, you’ll know that the enjoyment you get from playing isn’t solely about winning – it’s also about the journey, the strategy, the competition, and the camaraderie. Let’s explore three games that, while differing in main genres, share certain sub-genres that might pique your interest if you’re a fan of the first game: 5211 Azul.
5211 Azul: A Deep Dive into Strategy
Main Genre: Card Game
Sub-genres: Hand Management, Majority Influence, Set Collection
5211 Azul is a captivating card game designed by Tsuyoshi Hashiguchi and produced by Next Move Games. In this game, players aim to play cards in a way that they have a majority of a particular color by the end of each round. But there’s a twist: if too many cards of the same color are played, none of those cards score. This careful balance of playing just enough cards to secure the majority but not so many that it cancels your score introduces an element of strategic depth to the game.
Tokaido: A Journey of Serenity
Main Genre: Board Game
Sub-genres: Set Collection, Point-to-Point Movement, Player Elimination
Tokaido, designed by Antoine Bauza, is a beautifully designed board game that takes players on a serene journey through ancient Japan. Although it’s a board game and not a card game, if you enjoyed the set-collection aspect of 5211 Azul, you’d appreciate Tokaido. Players travel the “East sea road”, one of the most magnificent routes of Japan, and along the way, they can purchase souvenirs, visit temples, meet people, enjoy hot springs, have meals, and more. Each player’s choices and experiences are part of a painting that comes to life round after round.
Pandemic: A Race Against Time
Main Genre: Cooperative Game
Sub-genres: Hand Management, Point-to-Point Movement, Role Playing
Pandemic is a cooperative game designed by Matt Leacock where players work together to stop the world from succumbing to a deadly disease. Although its cooperative nature makes it different from 5211 Azul’s competitive edge, if you enjoyed the hand management aspect of 5211 Azul, you’d find similar enjoyment in Pandemic. Players must work together, using their unique roles and abilities, to treat infections and find cures before the diseases spread too far and time runs out.
Common Threads and Divergent Paths
While the three games are from different main genres — card game, board game, and cooperative game — they share certain sub-genres that provide a common thread. For example, both 5211 Azul and Pandemic involve hand management, while 5211 Azul and Tokaido involve set collection. These shared sub-genres involve strategic thinking and planning, which might be what you enjoyed about 5211 Azul.
However, their differences also provide fresh experiences. For instance, the serenity of Tokaido’s journey and the point-to-point movement mechanic can be a relaxing departure from the competitive nature of 5211 Azul. On the other hand, the cooperative nature of Pandemic introduces a completely different dynamic, where you work with other players rather than against them.
In conclusion, if you enjoyed playing 5211 Azul, you might find similar enjoyment in Tokaido’s set collection and Pandemic’s hand management, despite their different main genres. Their shared sub-genres provide an element of familiarity, while their differences offer a fresh, new gaming experience.



