‘Dominion’ and its Expansions: A Comprehensive Look

‘Dominion’ is a quintessential deck-building card game where players collect cards representing different types of resources. The goal is to amass the most victory points by the game’s finish. Set against a medieval backdrop, players aim to expand their kingdoms in this game designed by Donald X. Vaccarino and published by Rio Grande Games.

Dominion Expansions:

  1. Dominion: Intrigue (2009): Intrigue, a standalone expansion, introduces cards with multiple types, adding a layer of complexity. It also provides rules for playing with up to 6 players.
  2. Dominion: Seaside (2009): Seaside brings in duration cards that have effects that last until your next turn, in addition to player mats and tokens.
  3. Dominion: Alchemy (2010): Alchemy adds a new resource, Potions, and focuses heavily on cards that cost both Coins and Potions.
  4. Dominion: Prosperity (2010): Prosperity introduces treasures that do something when played, and cards that benefit from them.
  5. Dominion: Cornucopia (2011): Cornucopia, a small expansion, focuses on variety, with cards that reward you for having a wide range of cards in your deck.
  6. Dominion: Hinterlands (2011): Hinterlands introduces cards that do something immediately when bought or gained.
  7. Dominion: Dark Ages (2012): Dark Ages, a large expansion, focuses on trashing and upgrading.
  8. Dominion: Guilds (2013): Guilds, a small expansion, introduces coin tokens that you save to spend later, and cards that do something when bought.
  9. Dominion: Adventures (2015): Adventures, a large expansion, adds a variety of new mechanics, including duration cards that stay in play for longer than one round.
  10. Dominion: Empires (2016): Empires introduces Landmarks which add new ways to score, and Events which allow you to have effects without adding cards to your deck.
  11. Dominion: Nocturne (2017): Nocturne adds night cards, Heirlooms, and a variety of additional mechanics.
  12. Dominion: Renaissance (2018): Renaissance introduces Projects which allow players to gain abilities for the rest of the game, and Artifacts which provide ongoing effects.
  13. Dominion: Menagerie (2020): Menagerie focuses on variety, with cards that become more powerful when you have a variety of cards in your deck.

Games Designed by Donald X. Vaccarino:

  1. Kingdom Builder (2011): An area control game where players strategically build settlements to create their own kingdoms.
  2. Nefarious (2011): Players take on the role of mad scientists aiming to take over the world in this inventive strategy game.
  3. Temporum (2014): A time-travel game where players alter history to make their own reality the dominant timeline.

Games Published by Rio Grande Games:

  1. Race for the Galaxy (2007): A fast-paced card game where players build galactic civilizations by playing game cards in front of them representing worlds or technical and social developments.
  2. Power Grid (2004): A resource management and auction game where players represent companies trying to supply the most cities with power.
  3. Caylus (2005): A strategic and economic board game set in the Middle Age where players represent master builders striving to build a castle and its city.
  4. Roll for the Galaxy (2014): A dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods.
  5. Caravan (2019): In this game, players use their camels to deliver goods where they are most wanted. Each round, players take turns picking up or delivering a cube, trying to manipulate the market and outwit their opponents.

While ‘Dominion’ has carved out its unique niche, there’s a vast universe of games by both Vaccarino and Rio Grande Games offering a wide variety of experiences to players. Each game and expansion introduces a new element, ensuring intriguing and engaging gameplay.